Overview
Project I.G.I.: I'm Going In is a single-player first-person shooter by Innerloop Studios, published by Eidos Interactive in 2000. Its campaign has 14 missions with three difficulty levels.
- Developer
- Innerloop Studios - a Vision Park Company
- Publisher
- Eidos Interactive
- Release
- 2000 (README version 1.0, Nov 29th, 2000)
- Missions
- 14
- Difficulty
- Easy, Medium, Hard
- Languages
- English, Deutsch, Français, Español, Italiano
- Graphics
- DirectX 7.0a
Story
The game opens somewhere in Russia, with Priboi questioning a prisoner who will not talk. From there the campaign follows Jones mission by mission:
- Trainyard: Small coastline trainyard
- SAM Base: Small missile defence base
- Military Airbase: Rescue Josef from the airbase
- GOD: Defend the friendly troops
- Radar Base: Disrupt Jach's communications network
- Get Priboi: Kidnap Jach from his base
- Border Crossing: Get Jones across the border
- Re-supply: Get Jones' equipment back
- Missile Trainyard: Get on the train
- Defend Priboi: Take Jach to the FRV
- Eagle's Nest I: The approach to Ekk's fortress
- Eagle's Nest II: Ekk's hilltop fortress
- Nuclear Infiltration: Infiltrate the nuclear base
- Finding the bomb: Kill Ekk and find the bomb
Characters
- Jones
- The player. Missions 7 and 8 are about getting him across the border and getting his equipment back.
- Anya
- In Mission 13 Jones secures a deployment zone for Anya and the friendly forces. She is with him at the end.
- Josef Priboi
- Held in the security building of the military airbase in Mission 3. The flight logs in the control tower give his new position.
- Jach Priboi
- His communications network is the target of Mission 5. Kidnapped from his base in Mission 6 and taken to the FRV in Mission 10.
- Ekk
- Her hilltop fortress is the Eagle's Nest of Missions 11 and 12. Mission 14: find Ekk, kill her, and find the bomb.
Missions
Cutscenes
Intro
Somewhere in Russia.
- Priboi
- Has he talked yet?
- Russian Guard
- No!
- Priboi
- I'll make him talk...
Outro: the ending
- Jones
- Are you...you're.. OK??
- Anya
- ...yeah
- Jones
- We don't have any clearance for what we've done, do we?? This was a black op...
- Loudspeaker
- This is is Rapid Reaction Force Draka Tyegrus. Surrender Immediately! All armed persons will be treated as hostile and will be shot on sight!
- Anya
- Damn...There must be hundreds of soldiers between the FRV and us.
- Jones
- I'm going in!
Lines exactly as written in the game's movie subtitles.
Controls
The keys you start with in the browser. Anything can be changed under Configuration, Controls, and Key Preset switches to Original IGI, the arrow-key layout of the 2000 game.
| Action | Default |
| Move forwards / backwards | W / S |
| Move left / right | A / D |
| Fire | Left mouse button |
| Alternate fire | Right mouse button |
| Reload | R |
| Activate | E |
| Crouch | C |
| Jump | Space |
| Next weapon | Mouse wheel down / X |
| Previous weapon | Mouse wheel up / Q |
| Weapon categories | 1 to 9 |
| Binoculars | B |
| Zoom in / out | Page Up / Page Down |
| Map computer | M |
| Toggle walk / run | Caps Lock |
| Walk (hold) | Left Shift |
| Drop weapon | G |
Settings
Graphics
Resolution, render device, gamma and a performance level slider. Advanced options: full size textures (texture shrinking off), lightmaps and high geometry detail.
Sound
Music volume and effects volume.
Other
Mouse sensitivity and invert mouse, language, player profiles, and content control: blood on or off, protected by a password.
Requirements
From the README that came with version 1.0.
| Minimum | Recommended |
| System | Windows 95/98 | - |
| CPU | Pentium II 300 MHz | AMD Athlon or Pentium III |
| RAM | 64 MB | 128 MB |
| Graphics | DirectX 7.0a 3D card, 8 MB VRAM | DirectX 7.0a 3D card, 16 MB VRAM |
| Sound | DirectX 7.0a sound card | - |
| CD-ROM | Quad-speed (4x) | Eight-speed (8x) |
| Disk | 500 MB | - |
Credits
IGI Signal is the first and original browser port of Project I.G.I.: I'm Going In.
- HD textures (optional)
- Neonix Modding Team
- Web port, multiplayer and co-op
- Sachal
- Original game
- Innerloop Studios, published by Eidos Interactive